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Horizons Rebirth

Rope Escape Technique: Difference between revisions

(Created page with " =Rope Escape Technique= ''A tenet of Shinobi is that they must escape any situation, no matter how difficult things may seem. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings. Although this is the most basic of the escape-based Jutsu, it is still fairly complicated to perform.'' '''Requirements:''' None '''Rank:''' E '''Nature:''' N/A '''Classificat...")
 
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Line 14: Line 14:
  '''Range:''' Self
  '''Range:''' Self


  '''Benefits:''' Reduces the CR to 0 if the user is bound by a rope
  '''Benefits:''' Reduces the BOD CR to 0 if the user is bound by a rope


  '''Drawbacks:''' If who makes this knot is a Jōnin, ANBU, Rogue, and/or Kage, then it doesn't work
  '''Drawbacks:''' If who makes this knot is a Jōnin, ANBU, Rogue, and/or Kage, then it doesn't work

Revision as of 19:13, 31 January 2023

Rope Escape Technique

A tenet of Shinobi is that they must escape any situation, no matter how difficult things may seem. When the user is bound, they do what they can to escape, such as by finding a way to untie the knot or dislocating their joints in order to get free of the bindings. Although this is the most basic of the escape-based Jutsu, it is still fairly complicated to perform.

Requirements: None
Rank: E
Nature: N/A
Classification: Ninjutsu
Class Type: Utility
Range: Self
Benefits: Reduces the BOD CR to 0 if the user is bound by a rope
Drawbacks: If who makes this knot is a Jōnin, ANBU, Rogue, and/or Kage, then it doesn't work
Hand-seals: No