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Revision as of 17:48, 31 January 2023
Body Replacement Technique
The instant before they are to be struck by an attack, the user replaces themselves with a block of wood or something similar.
Uses by Player Rank
In a fight, or a mission. (Missions spanning multiple days might of course bring exceptions.) You have a limited number of substitutions to use.
- D-Rank: 1 Substitution
- C-Rank: 2 Substitutions
- B-Rank: 3 Substitutions
- A-Rank: 4 Substitutions
- S-Rank: 5 Substitutions
- SS-Rank: 6 Substitutions
Chakra Cost
The use of the Substitution Jutsu also carries with it a high Chakra cost, in Canon, it is stated that Kakashi could only manage to create four substitutes, before being unable to create more.
As such, each use of this technique requires 40 Chakra, keeping it prepared takes 5 Chakra each Turn and these costs can not be reduced.
Preparation
- You must prepare the substitution as an Action at least one turn prior to activating it.
- You must clearly state that that is what you are preparing. If you attempt to just throw one out without preparation, we can, and will have a staff member evaluate your use of it.
Keeping Preparation
- While you are able to prepare a substitution several turns ahead of activating it, keeping it prepared requires the use of an Utility Concentration Slot as explained in the Jutsu section of the system rules.
Activation
- The substitution will be activated on any turn after it has been prepared when you would be hit by a damaging attack.
- You can’t choose to stop it from activating.
- Activating the Substitution takes a Reaction.
- You must also be aware of the attack coming towards you. Unless you're expecting to be attacked from behind, or just have a Byakugan active, you can't substitute out of the way of a surprise attack or something else you wouldn't be aware of.
- After using your substitution, if you are still within the range of the attacks performed after the one that triggered it, you are still susceptible to being hit by them, so defend accordingly and take into account the range of this technique.
Requirements: Having something with similar size to your torso to replace yourself with beforehand
Parent Technique(s): Body Flicker Technique
Rank: E
Nature: N/A
Classification: Ninjutsu
Class Type: Utility
Range: Self
Benefits: Dodges the next DR/CR ability, moving up to 10m away from the previous position
Drawbacks: Cannot avoid Genjutsu
Handseals: Yes